3 with ease and take your gaming experience to the next level. 1. ago. delivery mission (based on your cargo space) - this is the golden mission; with a few colossuses or an atlas or two you can get it to a 500k delivery mission that you can use 1 story point (100% refunded) to boost to around 700-800k. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. 1. Sure there's a slight CR boost but other skills will make you far stronger. 2x the base ship value, each additional d-mod multiplies that by 1. It's usually better to just colonize another planet in the same system and put your heavy industry there. Elevate your Starsector gameplay with the [0. Augmented field drive increases speed in those ships that bottleneck your burn level. 2. Built-in only hullmod. -Only 1 built in hull-mod, regardless of skills. r/starsector. Very important. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. lang. [0. 9 - Save Compatible with v2. With our comprehensive installation and usage guide, you'll be able to install and use [0. c - Campaign content expansion. This means that you can. Appropriate industries are Heavy Industry or Orbital Works. RuntimeException: Ship hull variant [kite_Stock] not found! java. Starsector > Mods > [0. Light cruiser: basically the child of a destroyer and a cruiser. Every weapons deal 100% against hull but 5% armor always block damage. That's it, really. Some hullmods are built into ship hulls and cannot be removed. You can pretty much max the flux stats, or use hull mods, e. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. 9. 9 - Quick compression hotfix bundled with some WIP changes that I had already done. DME adds some new enemies to fight, and Seeker. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. 2. Installed. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. You are talking about Industrial Evolution’s forge templates, I think. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 5. Armor in starsector is different as it is a separate system from hull points. 3 (forge_production) Commissioned Crews 1. 96a] Force Auto R. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. New hullmods can be obtained by using "modspecs" available in. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. 3. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. It was then at commented and written by Ayomide. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. I hear proponents of that a lot and I don't think it's at all true. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. 95. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. They are symmetrical, have lots of ballistic weapons, hull and armor. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Evolution 3. 95. Also, you can't reverse engineer copied ships in the engineering hub, sadly. -changed C-nanoforge power from 0. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Combat endurance on AI core gives +15% readiness, 35% now. DynaSector isn't updated for Starsector 0. Join a faction to gain useful support and represent them in war and peace, or start your own. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". ago. Removed extra skill point scaling. Azrael9986 • 4 yr. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. Try focusing on one faction at a time. ". Added a setting for unlock of ability and hullmods at game start. The ship can also be renamed and its weapon. 96a] Industrial. So i heard something about a mod adding more hull mods and was very interested. Forge Production 1. 1a] Forge Production v1. . Forge Production v1. Alternatively, you could download the console command mod and use infinitefuel. Also don't forget to use gates a lot. 2000-3000 are enough to steal the forge without a bombing. They work perfectly fine. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. json file Mod_Info. That way you can easily turn it on and off again. g. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. c - Colony content expansion. Reloads at a random interval of 10-15 seconds. Aria the Escalation v. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. 5mil to build. Or, just embrace being op and make upkeep low. There is a mod that updates the JRE of starsector in the discord server. The theme has a early 1900s German aesthetic. loading. fs. 9. GranAegis. Reloads at a random interval of 10-15 seconds. Fixed – Hull Forge crash when printing a ship (Mod Incompatibility with GundamGC…) Fixed – Rift Generator can no longer spawn on planets with minefields (new game) Detachments; Fixed – Ability now gets added to your hotbar after the tutorial ends; Fixed – Now properly transfers weapons and fighters on creation Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Doesn't effect anything else to my knowledge. 12. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. 4. Some hulls even have special mods unique to them. - Each ship has its own XP counter and gains XP during combat. TheOrganHarvester123 • 1 mo. There are three types of buildings connected with the templates. 350 shield dps. 96a] Progressive S-Mods (0. Tools, guides, and other resources. Thorrbane • 1 mo. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . 8a. Step 3: Put an Empty Forge Template on the Hull Deconstructor. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. starfarer. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. • 2 yr. 3. The broken ones you put in some sort of research facility and they recover a blank template. Reply reply [deleted] • [removed]. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Techmining and refining are present in vanilla. e - Campaign content expansion. Consult. (5,7) 15 damage, 85% reduction. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Battlecruiser: I think you already get it. Then of course if you are paying hazard pay, the colony will cost more to upkeep. Or edit the ship excel table to decrease specific ships' fuel costs. How to get blueprints by raidingAdding Built-in hull mods to different ships. didn't like. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. There are 3 industries, the lab, deconstructer (i forgot the specific name) and constructer (again forgot specifics). I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. In addition to the size classes, there's also tech classes. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. 0. . hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. Pro-Tip: you'll want AI cores to use the things. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Will be interested to hear more. Doesn't effect anything else to my knowledge. 4480 Posts 61 Topics Last post by JEENAH. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Pretty neat for early game i would say. Aria the Escalation v. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 9. Open Spotify Playlist. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. Re: [0. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. This fixes an oversight when production variables carried over to the next ability use. ago. . If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Alpha makes copies with free integrated hull mods. Honestly, both are valid options. When it reaches zero the ship is disabled or destroyed. 6. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. 7. Elevate your Starsector gameplay with the [0. An insectoid race that uses high tech bio-cybernetics to grow their living ships. ago. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. Added Three Domain Stations, these are buildable at colonies. 4X game features in Starsector. com. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Very important. Starsector > Mods > [0. json that could be the source of the issue. Uploaded: 23 Feb 2019 . I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. Elevate your Starsector gameplay with the Forge Production v1. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1 on the storage tooltip) - Install a blueprint to overwrite (can be done even before the research is finished, it'll also auto-use any appropriate sized blueprint in the Industrial Storage for extra convenience) 2. Admiral; Posts: 1393; Re: Hull Mod Guide. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. starfarer. DolanTheCaptan • 2 yr. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Step 2: Wait. Sorry this took so long, uni this year killed and. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. 5 forge modpack thing for friends. csv. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. 2. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Starsector > Mods > [0. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Diplomacy events see faction relationships changing over time. Thank you for your time. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. 5 Mod, the choice for serious players seeking advanced features and customization options. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Edit- almost forgot that putting a Alpha core on the. Mods must be compatible with the current version of Starsector to make it on this list,. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Go to starsector r/starsector. "It appears to be a nano-forge but at massive scale" is the Constructor. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". Some of the product will be exported for income, and some of it will be. Evolution 2. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Mining blaster. The previous list showed an infinite number of variants. 96a] Iron Shell 1. Hullmods are now unobtainable via normal drop or markets. Factions will wage war against each other and try to conquer their enemies. . Zero down with 2. Starsector > Mods > [0. This ship system is known to be used on the following ships: Gryphon Ravelin. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. Advice for good ships/ layouts for new players. 3. 3. Much has happened, and much is yet to become reality. « Reply #10 on: August 01, 2020, 06:31:12 PM ». -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Elevate your Starsector gameplay with the [0. 240 AI ship points means 50% boost up to -50%. 1. The main problem is the ion pulser. starfarer. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. And becouse of AI usage of weapon range as guide for enemy range positioning. Say, if target ship has 1700 armor then most weapons that deal less than 200 damage per shot will deal pretty mediocre damage even if you strip all their armor. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Research stations spawn most often in black holes, neutron stars, and nebulas. • Auxiliary Generators: Provides some slot. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. 4. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. 1a] Supply Forging 1. Also: attack trade fleets to create shortages. B - compromised hull, faulty power grid. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Alpha makes copies with free integrated hull mods. Starsector > Mods > [0. Focus on systems with a remnant presence, especially ones with a medium or high warning level. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. EDIT: New update CTDs on Launch. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. With our comprehensive installation and usage guide, you'll be able to install and use [0. 9. 95. 1. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. armor weakens incoming damage and is more resistant to ballistic weapons than energy. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. Evolution 3. 51K subscribers in the starsector community. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 95a] Industrial. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 95. Uniquifying the Factions, Part 2. • 15 days ago. Increase your budget by producing more. It also sync very well with repair, logistic and endurance skill. « Reply #10 on: August 01, 2020, 06:31:12 PM ». As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Crew training grants 15% unless you start spamming capitals, 50%. If a ship can be fit for the AI though, I made the fit for the AI. 1 - should be save-compatible with 1. 3. 95. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. 11566 [Thread-4] ERROR com. 25. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. 1. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. EDIT: New update CTDs on Launch. Eji1700. As far as I know, the deflector shields come built-in. ago • Edited 1 yr. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. This way the only method to remove D-mods is the Hull Restoration skill. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. Re: [0. 96a] Industrial. They work perfectly fine. Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. starfarer. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. I. Step by step on: How to use the Hull Deconstructor. Evolution 1. i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise. It used to be called Starfarer. AutomatedRepairUnit. 95. Its sort've like starsector's intended difficulty once you've taken the training wheels off. Evolution 3. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. 1a] Industrial. Missile Autoforge (hullmod) Edit. The Starsector Mod Index holds a lot of them (anything marked 0. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Only add the. aaronrizz • 3 yr. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. ago. if the officer is assigned to another ship with the wingcom. Even if it's not, taking hull damage can cause crew losses. III, at less than 1/3rd the cost. 96a] Industrial. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. It should be displaying a splash screen if newly installed. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Now what you need to do is put a forge template inside a Hull forge. Guilty-Deer-2147. Close useless. c - Campaign content expansion. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Changelog 1. The super ships you can make with the hull forge triangle. 95a or higher should work fine),. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Celebrating 2k subs and the end of another series, here's my tier list. Thorrbane • 1 mo. Channerchan • 1 yr. Lots of ads claim to be special “programs” but in reality are not. Sounds like some sales BS. Uploaded: 23 Jun 2022 . 3. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank.